CURSEX STEAM MENU

Control every
part of the match.

A rebuilt Steam GunZ menu centered around precise combat control, configurable targeting, advanced movement, complete quest automation, live GEO intelligence, and focused damage tools.

7Focused systems
50+Current controls
LiveActive development
STEAM GUNZ CONFIGURABLE TARGETING QUEST AUTOMATION LIVE PLAYER DATA
CURRENT FEATURE SET

Seven systems. One complete menu.

Everything shown reflects the current Steam build—organized around the controls available now.

01

Combat

Survival, visibility, and rendering controls built for immediate match awareness.

  • HP LockKeeps health from decreasing.
  • AP LockKeeps armor points from decreasing.
  • Ground SlashChanges slash behavior for ground-based attacks.
  • OverclockAdjusts combat or animation speed.
  • ESPDisplays player boxes and names through the overlay.
  • Team FilteringHides or separately colors teammates and enemies.
  • RadarShows nearby players on a configurable radar.
  • ChamsChanges player rendering for improved visibility.
  • Map WireframeDisplays map geometry in wireframe mode.
02

Aimbot & Shotbot

Deep targeting behavior with configurable activation, validation, and firing logic.

  • AimbotAutomatically follows an eligible target.
  • Activation ModesHold, Toggle, and Always On.
  • Targeting ControlsSmoothing, FOV, range, offsets, and prediction.
  • Dynamic FOVAdapts the targeting area to target conditions.
  • Wall CheckAvoids targets behind solid geometry.
  • Target LockMaintains tracking on the selected player.
  • BlacklistExcludes selected characters.
  • ShotbotFires when a valid enemy is detected.
  • Weapon CheckPrevents firing with unsuitable weapons.
03

Aimfix / Silent Aim

Shot redirection with visible targeting feedback and strict target validation.

  • AimfixRedirects shots without visibly moving the camera.
  • FOV CircleDisplays the active targeting area.
  • Range & HeightLimits distance and adjusts the target point.
  • Target ValidationExcludes dead, blocked, distant, and blacklisted players.
  • Repair ActionRechecks runtime data when unavailable.
04

Teleport

Coordinate, directional, saved-location, and player-follow movement in one workspace.

  • Coordinate TeleportMoves to entered coordinates.
  • Directional TeleportForward, backward, sideways, up, or down.
  • Smooth MovementMoves gradually instead of instantly.
  • Z-Axis LockMaintains altitude during horizontal movement.
  • Gravity LockHelps prevent falling during movement.
  • WaypointsSaves, names, loads, and removes locations.
  • Player TeleportMoves to a selected player.
  • Player FollowFollows a player at a chosen distance.
05

Quest Automation

A complete repeatable quest pipeline—from recipe selection and altar setup through combat, results, pickup, and resource-aware farming.

12 CONTROLS
  • Quest RecipesPredefined boss and farming combinations.
  • Combination PlacementPlaces selected items into altar slots.
  • Quest StartStarts a prepared quest.
  • Auto Quest LoopRepeats placement, start, completion, and return.
  • Quest CombatAutomates supported combat behavior.
  • Result Auto-CloseDetects and closes the result screen.
  • Auto New SectorAdvances when the next sector is available.
  • Auto PickupCollects supported quest drops.
  • Live InventoryDisplays current quest-item quantities.
  • Exhaustion StopStops when a recipe item reaches zero.
  • Farming StrategyControls reserves, refills, and boss priorities.
  • Activity TrackingShows cycles, failures, and automation events.
06

GEO

Session-based network and location context for connected peers.

  • Peer ListAssociates players with network addresses.
  • Location LookupCountry, region, city, and provider.
  • LAN DetectionIdentifies private addresses locally.
  • Lookup AllProcesses every eligible player.
  • Session CacheReuses completed session results.
  • Optional SaveAppends public results to geo.txt.
07ϟ

Damage / Massive

Focused enemy-position area actions with automatic target rotation.

  • Massive at Enemy PositionsCycles through live enemy positions and performs the configured area attack.
  • Target CyclingRepeats the action across available players.
LIVE TARGET CYCLE
BUILT AS A WORKFLOW

Configure once.
Control everything.

The redesigned menu groups related controls together so targeting, movement, automation, and player intelligence remain easy to understand while the match is active.

Request community access
01
Configure

Set activation modes, ranges, FOV, filters, and automation rules.

02
Validate

Wall checks, weapon checks, blacklists, and live runtime checks keep actions focused.

03
Automate

Build repeatable quest and movement flows with stop conditions and tracking.

04
Monitor

Use ESP, radar, inventory, GEO, and activity data without leaving the menu.

CURSE-X COMMUNITY

Updates, support, and verified access.

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