CURRENT FEATURE SET
Seven systems. One complete menu.
Everything shown reflects the current Steam build—organized around the controls available now.
01✦
Combat
Survival, visibility, and rendering controls built for immediate match awareness.
- HP LockKeeps health from decreasing.
- AP LockKeeps armor points from decreasing.
- Ground SlashChanges slash behavior for ground-based attacks.
- OverclockAdjusts combat or animation speed.
- ESPDisplays player boxes and names through the overlay.
- Team FilteringHides or separately colors teammates and enemies.
- RadarShows nearby players on a configurable radar.
- ChamsChanges player rendering for improved visibility.
- Map WireframeDisplays map geometry in wireframe mode.
02⌖
Aimbot & Shotbot
Deep targeting behavior with configurable activation, validation, and firing logic.
- AimbotAutomatically follows an eligible target.
- Activation ModesHold, Toggle, and Always On.
- Targeting ControlsSmoothing, FOV, range, offsets, and prediction.
- Dynamic FOVAdapts the targeting area to target conditions.
- Wall CheckAvoids targets behind solid geometry.
- Target LockMaintains tracking on the selected player.
- BlacklistExcludes selected characters.
- ShotbotFires when a valid enemy is detected.
- Weapon CheckPrevents firing with unsuitable weapons.
03◉
Aimfix / Silent Aim
Shot redirection with visible targeting feedback and strict target validation.
- AimfixRedirects shots without visibly moving the camera.
- FOV CircleDisplays the active targeting area.
- Range & HeightLimits distance and adjusts the target point.
- Target ValidationExcludes dead, blocked, distant, and blacklisted players.
- Repair ActionRechecks runtime data when unavailable.
04↗
Teleport
Coordinate, directional, saved-location, and player-follow movement in one workspace.
- Coordinate TeleportMoves to entered coordinates.
- Directional TeleportForward, backward, sideways, up, or down.
- Smooth MovementMoves gradually instead of instantly.
- Z-Axis LockMaintains altitude during horizontal movement.
- Gravity LockHelps prevent falling during movement.
- WaypointsSaves, names, loads, and removes locations.
- Player TeleportMoves to a selected player.
- Player FollowFollows a player at a chosen distance.
05◆
Quest Automation
A complete repeatable quest pipeline—from recipe selection and altar setup through combat, results, pickup, and resource-aware farming.
12 CONTROLS
- Quest RecipesPredefined boss and farming combinations.
- Combination PlacementPlaces selected items into altar slots.
- Quest StartStarts a prepared quest.
- Auto Quest LoopRepeats placement, start, completion, and return.
- Quest CombatAutomates supported combat behavior.
- Result Auto-CloseDetects and closes the result screen.
- Auto New SectorAdvances when the next sector is available.
- Auto PickupCollects supported quest drops.
- Live InventoryDisplays current quest-item quantities.
- Exhaustion StopStops when a recipe item reaches zero.
- Farming StrategyControls reserves, refills, and boss priorities.
- Activity TrackingShows cycles, failures, and automation events.
06◎
GEO
Session-based network and location context for connected peers.
- Peer ListAssociates players with network addresses.
- Location LookupCountry, region, city, and provider.
- LAN DetectionIdentifies private addresses locally.
- Lookup AllProcesses every eligible player.
- Session CacheReuses completed session results.
- Optional SaveAppends public results to
geo.txt.
07ϟ
Damage / Massive
Focused enemy-position area actions with automatic target rotation.
- Massive at Enemy PositionsCycles through live enemy positions and performs the configured area attack.
- Target CyclingRepeats the action across available players.
LIVE TARGET CYCLE